One man. Ten thousand dollars. The whole world.
A turn-based grand strategy game fought on a map of the real Earth — 11,738 actual cities, from Port Huron to Nairobi to Osaka. Start with nothing, rally a following, raise an army, found a country with your own name and flag, and take the planet by economy or by force.
Enter the betaFree · runs in your browser · your campaigns follow you to any device
Every city on the map exists, with its real population and real routes between them. There are no governments — only people, and they fight back: hundreds rise in a town, thousands in a city, harder as the region learns your name.
Walk into a city and talk people into following you. Plant a military base. Take a town and it pays you back — recruits, income, materials, oil. At three cities, raise your own flag: name your country, pick its government, paint the map your colour.
Supply chains that starve armies which outrun them. Oil that every engine drinks. Materials that every factory eats. An arms market with regional prices, heat, and delivery times. Win by production as surely as by battle.
Research from rifles to rocketry. Launcher trucks, missile submarines, silos. Conventional strikes that read like news reports — and a nuclear programme that ends with a decision you type out by hand and can never take back.
Rename any city you hold. Rename regions you dominate. And at the height of your power, force the whole world to accept a new name for an entire continent — yours or not.
Dozens of world-creation options: starting budget, rival count, how much of the map is already carved up before week one, resistance ferocity, fog, seasons, research pace, victory conditions. Nine map layers, six themes, a movable interface, generative music.
WARMARCH v0.9 is a private test build. You need the password.